home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Games All
/
Games All - Over 500 Value - All Copyrighted Games - No Registration Fees (Affiliated Software Distribution)(1993).bin
/
docs
/
sand.doc
< prev
next >
Wrap
Text File
|
1993-09-05
|
6KB
|
151 lines
--------------------------------------------------
| |
| SAND STORM -- version 2.1 |
| |
| by David Johndrow |
| |
| An MVP Software Production |
| |
--------------------------------------------------
Introduction
------------
Here you are, stuck in the sweltering Middle East desert,
manning the new untested Patriot missles, when all of a sudden this
madman unleashes the fury of his Scud missles at you. Worse yet,
enemy jets are now flying overhead dropping deadly bombs!
So you scramble into the gunner's position and begin firing
away at the intruders. It is up to you to protect civilization as
we know it today.
Sand Storm System Requirements
------------------------------
VGA graphics adapter and monitor
Microsoft compatible mouse
384k RAM free
Quick Start
-----------
There are four basic scenario types you will face in this
version of Sand Storm: SCUDS, JETS, TOMAHAWKS and TANKS. Before
each mission you will be briefed on what to expect. Reading the
briefs will help you adopt a strategy before each mission -- making
success more likely. After the briefing, you will see an
introduction sequence reminding you of what type of scenario is to
come; then the mission begins. After you complete a mission, you
will be given information regarding your performance. There are 26
missions in all.
SCUDS
-----
Move the cursor around the screen with the mouse. When you
wish to launch a Patriot to the current location, push the left
button. It couldn't be more simple! Remember, the Patriot will go
to the location of the crosshairs when you pushed the button. This
way, you can launch a Patriot, then seek out more targets while the
Patriot is on its way! Watch out for Conventional (White), Al
Hussein (Blue), and Chemical (Green) Scuds. In addition, enemy jets
will fly over. Try to hit the jets for extra points, but only worry
about the bomb that it may release. The mission ends when the last
scud detonates or is destroyed. The game ends if you let damage
bring down the status of the installations to below 50%.
JETS
----
Same in scope as the scuds scenario but with more jets and
fewer scuds than before.
TOMAHAWKS
---------
During this scenario you will use the mouse to move a tomahawk
missile up and down to avoid contact with AA fire. When your target
appears (usually after several screens), push the left button to
initiate the strike sequence. At that time, the tomahawk will
nosedive to the ground and, if your aim is good, destroy its target.
The mission ends after the last tomahawk detonates or is destroyed.
The game ends if you fail to destroy 50% or more of the targets.
Important: Do not push the button until you are ready to initiate
the strike sequence. Once it has begun, there is no turning back!
TANKS
-----
It's toe-to-toe in this scenario. Your tank is on the left and
the enemy's armed transport is on the right. Only one of you survives.
Your left button launches cannon fire while you use the mouse to dodge
enemy fire. There are several trucks in succession.
Your Mission
------------
Your mission is to protect the following types of potential
enemy targets: cities, towns, hospitals, barracks, water towers,
radar, airfields, oil refineries, oil wells, oil storage tanks, and
ships at sea. The following table illustrates what enemy weapons
will do the most damage to any given facility:
Type of missile Direct Nearby Hit
----------------- ------- ----------
Scuds (White) 50% 30%
Al Hussein (Blue) 40% 24%
Chemical (Green) 50% 30% (cities, towns, hospitals,
barracks, water)
30% 18% (Everything else)
Bombs 30% 10%
Keep in mind that while you are not evaluated on your ability
to protect the Patriot missile launcher, hits to the launcher result
in its loss of ability to fire as rapidly. You can actually lose
all use of the launcher, leaving you with nothing to do but watch,
helplessly, as the scuds rain down on their targets.
HINTS
-----
During Tomahawk sequences, two approaches may prove helpful.
First, avoid a panic-stricken wild-driving technique. This usually
results in head-on AA contact. Just cruise along, moving when
necessary. Second, when your target is within sight, move your
tomahawk into a low flying position before initiating the strike
sequence. As you will no doubt learn at some point, the tomahawk is
still very vulnerable during this time, actually more-so since you
can no longer swerve away from danger. Moving into a low position
before striking will minimize the amount of time spent in this
critical phase.
CREDITS
-------
Sand Storm was created using MVP PAINT, a VGA graphics creation
and editing program designed especially for game authors. It is
available separately from MVP Software. The following people were
instrumental in debugging and assisting the growth of Sand Storm:
Nancy Johndrow, the author's wife, provided ideas, the title, and
tolerated countless hours of "Just look at this last thing, then you
can go!" Kevin Stokes of Pie in the Sky Software freed me from a
dangerous trap. Bob Roberds gave me the means to get the job done.
In addition, the January 18th, 1991 edition of U.S. News and World
Report and the February 1991 edition of National Geographic were
both invaluable resources.
If you have questions about MVP Paint or what other MVP products
are available, please write or call us. We will be happy to discuss
our full line of quality software.
MVP Software
1035 Dallas SE
Grand Rapids, MI 49507-1407
1-616-245-8376